So I'm working on starting to UV map and texture my models. So far I only have a diffuse map for the creamator but I'll have them all textured by the end of next week with diff, spec and bump maps that I'll pull out of CrazyBump. It looks a bit "blockish" to me, I think I'm going to bevel some of the hard edges. I still have a couple hundred quads left before I hit my limit now that I've optimized the topology.